Just a small notice
At sep 20, 2011 I did quit evony my friends
You can comment here or mail me whenever you want or need me
Take care all
Wish you all the best :)
Cheers
Some notes 'xXxENGxXx = ex engsalem' used to send in his alliances Some info from his experience included some pictures and info from forums, Hope you find it informative and funny :)
Thursday, September 22, 2011
Friday, August 26, 2011
A quick refresher on defense by LINK
A quick refresher on defense....2 cities port in next to you, incoming is as below, landing in a 3 sec period
8 x waves of 100k s/bombs
3 x waves of 3k work, 3k warr, 3k scouts, 3k pikes, 3k sw, 69k arch, 3k cavs, 3k phr
2 x waves of 1k cavs and 99k arch
3 x waves of 1k work, 1k warr,1k scouts, 1k pikes, 1k sw, 1k arch, 1k cavs, 1k phr, 1k tran, 1k rams, 40k ball and 50k pults
2 x 100k trans
2 x waves of 99997 cavs, 1 arch, 1 ball and 1 pult
How do u defend it?
Pls mail me ur defense.
P.S Shutting Gates, Porting, Truce and Holiday are not an option...LOL!
LINK.
Here is a template for a defense listed prior....please fill out and return best way to defend.
Walls
traps-xxxx
abs-xxxx
AT's-xxxx
RL's-xxxx
DT's-xxxx
Troops
Work-xxxx.....
Warr-xxxx.....
Scts-xxxx.....
swds-xxxx....
Pkes-xxxx....
Arch-xxxx....
Cavs-xxxx....
Phrts-xxxx....
Trans-xxxx....
Ball-xxxx...
Rms-xxxx...
Plts-xxxx...
Then ur action...building and healing etc
Have fun.
>>>>
WALLS
abs- 2000
AT's-17000
-Other wall types are OK but you must have atleast 1 ab and an AT before each wave lands
TROOPS
Scts-1500000+
Trans-10000
Ball-20000-25000
Rms-1000
Plts-5000-10000
ACTION
-Keep gates shut untill attcks hit, this saves ur scouts from being descouted. Ur scouts are there to absorb the bombs
-U can have fodder for healing, this defense doesnt rely on healing because attacks are so close its very hard to heal in-between all waves
If phracts are being sent in jaq hit increase balls to 45k and also scouts to 2-3 million
-Keep rebuilding abs, check incoming and heal. Now you have alot hnr at this point, send 100k waves of trps that will give him hnr back (phcts)
We said to shut gates and let ur attacker get report. I want to clarify that ur GATES MUST BE OPEN when ur NOT ONLINE. Those defense mails were based on what to do when ur ONLINE.
LINK.
8 x waves of 100k s/bombs
3 x waves of 3k work, 3k warr, 3k scouts, 3k pikes, 3k sw, 69k arch, 3k cavs, 3k phr
2 x waves of 1k cavs and 99k arch
3 x waves of 1k work, 1k warr,1k scouts, 1k pikes, 1k sw, 1k arch, 1k cavs, 1k phr, 1k tran, 1k rams, 40k ball and 50k pults
2 x 100k trans
2 x waves of 99997 cavs, 1 arch, 1 ball and 1 pult
How do u defend it?
Pls mail me ur defense.
P.S Shutting Gates, Porting, Truce and Holiday are not an option...LOL!
LINK.
Here is a template for a defense listed prior....please fill out and return best way to defend.
Walls
traps-xxxx
abs-xxxx
AT's-xxxx
RL's-xxxx
DT's-xxxx
Troops
Work-xxxx.....
Warr-xxxx.....
Scts-xxxx.....
swds-xxxx....
Pkes-xxxx....
Arch-xxxx....
Cavs-xxxx....
Phrts-xxxx....
Trans-xxxx....
Ball-xxxx...
Rms-xxxx...
Plts-xxxx...
Then ur action...building and healing etc
Have fun.
>>>>
WALLS
abs- 2000
AT's-17000
-Other wall types are OK but you must have atleast 1 ab and an AT before each wave lands
TROOPS
Scts-1500000+
Trans-10000
Ball-20000-25000
Rms-1000
Plts-5000-10000
ACTION
-Keep gates shut untill attcks hit, this saves ur scouts from being descouted. Ur scouts are there to absorb the bombs
-U can have fodder for healing, this defense doesnt rely on healing because attacks are so close its very hard to heal in-between all waves
If phracts are being sent in jaq hit increase balls to 45k and also scouts to 2-3 million
-Keep rebuilding abs, check incoming and heal. Now you have alot hnr at this point, send 100k waves of trps that will give him hnr back (phcts)
We said to shut gates and let ur attacker get report. I want to clarify that ur GATES MUST BE OPEN when ur NOT ONLINE. Those defense mails were based on what to do when ur ONLINE.
LINK.
Thank you and Happy Defending
Wish you the best
engsalem
Wish you the best
engsalem
Sunday, August 14, 2011
Attacking Waves
Here is a review of some attack waves that most of you should know but maybe not know the names, and for some of the new members who may have not seen these yet. This helps in the heat of battle to just call out attacks needed
(Mac Attack)
- 3k work, 3k warr, 3k scouts, 3k pikes, 3k swords, 69k arch,
3k cavs, 3k phracts
- Used for clearing fodder, cavs and phracts
(Cavs & Archers)
- 1k cavs and 99k archers
- Used for taking out archers after fodder is removed OR taking out ATs if there's only ATs on walls
(Mech Attacks)
- 1k work, 1k warr, 1k scouts, 1k pikes, 1k swords, 73k arch,
1k cavs, 1k phracts, 10k ballies and 10k pults
- Used for taking out fodder and archers
- Hint: more mechs in this attack the more archers you'll takeout
More mechs can be added, just reduce amount of archers sent
(Jaq Attack)
- 10 archers, 10 ballies, 10 pults, 99970 cavs
- Very effective against mechs when there is no fodder
(Cav Smack)
- 1k scouts and 99K cavs
- Effective at killing troops fast when there are no walls, esp NO abatis
Please note that all attacks just listed are a general description of what the attacks are used for, and of course there are variations in each. For the most part this is what the attacks are most commonly used for or how players in the past have found them most effective.
*Fodder is all troops we call meat. Pike, Sword, Warrior, Worker
From group mails in TITANS by SethT
(Mac Attack)
- 3k work, 3k warr, 3k scouts, 3k pikes, 3k swords, 69k arch,
3k cavs, 3k phracts
- Used for clearing fodder, cavs and phracts
(Cavs & Archers)
- 1k cavs and 99k archers
- Used for taking out archers after fodder is removed OR taking out ATs if there's only ATs on walls
(Mech Attacks)
- 1k work, 1k warr, 1k scouts, 1k pikes, 1k swords, 73k arch,
1k cavs, 1k phracts, 10k ballies and 10k pults
- Used for taking out fodder and archers
- Hint: more mechs in this attack the more archers you'll takeout
More mechs can be added, just reduce amount of archers sent
(Jaq Attack)
- 10 archers, 10 ballies, 10 pults, 99970 cavs
- Very effective against mechs when there is no fodder
(Cav Smack)
- 1k scouts and 99K cavs
- Effective at killing troops fast when there are no walls, esp NO abatis
Please note that all attacks just listed are a general description of what the attacks are used for, and of course there are variations in each. For the most part this is what the attacks are most commonly used for or how players in the past have found them most effective.
*Fodder is all troops we call meat. Pike, Sword, Warrior, Worker
From group mails in TITANS by SethT
Thank you, Happy Attacking
Wish you the best
engsalem
Wish you the best
engsalem
Sunday, June 26, 2011
New Calculators and old ones
Hero Experience Calculator
Calculate how much experience is required to reach certain level.
Troop Training Analysis Calculator
Calculate time needed to train certain number of units with attack hero.
dxcalc age1
I use this very good one to coordinate successful attacks in seconds and to determine good formation for attacking and defending.
evocalc
I use this basically to understand rounds also speed and ranges of units.
Distance Calculator
Calculate how far away you are from any location on the map.
'For archers to avoid Scout bombs' Calculator
Enter number of archers and it will calculate the amount of any given troop type needed in order for a scout bomb to hit something other than archers - thanks to Dimwit.
Hourly Food Consumption
This Evony calculator will tell you how much food a given amount of troops will consume in an hour.
Attacking City Walls
Use this calculator to find the minimum number of each type of troops you need to send at a wall once all of the defenses are destroyed. You would normally use it to take over a city.
Combat Formula
Some calculators i found and seem not working properly or not at all.
Evony Resources Calculator – Version 1.0
Evony Troop Training Calculator – Beta Version
Calculate how much experience is required to reach certain level.
Troop Training Analysis Calculator
Calculate time needed to train certain number of units with attack hero.
dxcalc age1
I use this very good one to coordinate successful attacks in seconds and to determine good formation for attacking and defending.
evocalc
I use this basically to understand rounds also speed and ranges of units.
Distance Calculator
Calculate how far away you are from any location on the map.
'For archers to avoid Scout bombs' Calculator
Enter number of archers and it will calculate the amount of any given troop type needed in order for a scout bomb to hit something other than archers - thanks to Dimwit.
Hourly Food Consumption
This Evony calculator will tell you how much food a given amount of troops will consume in an hour.
Attacking City Walls
Use this calculator to find the minimum number of each type of troops you need to send at a wall once all of the defenses are destroyed. You would normally use it to take over a city.
Combat Formula
Some calculators i found and seem not working properly or not at all.
Evony Resources Calculator – Version 1.0
Evony Troop Training Calculator – Beta Version
Thank you, Happy Calculating
Wish you the best
engsalem
Wish you the best
engsalem
The fastest way to level your hero using stone
Using stone to build Instant DTs
I wrote before about the fastest way to level your hero in normal conditions with farming full '1mile far' NPCs10 using scouts and archers
Now i am gonna add now another way of leveling your hero using stone, big thanks to von nasty
With Instant DTs at 1066, you will be able to build and demolish 11k DTs and get around 900k experience for your hero as fast as you can click, which makes it the fastest way of leveling but under certain conditions as you can see
Walls L10 have 55k spaces
Each 1 Defensive Trebuchet needs 600 food 8000 stone, consumes 5 spaces on the walls
So, you can build maximum 11k DTs, which need 6.6m food, 88m stone
When demolishing you will get 30% of resources back, that means you need 70% of needed resources for building so, Instead of 6.6m food + 88m stone, you will need only 70% of these resources = 70% * (6.6m food + 88m stone)
Instant Defensive Trebuchet at Politics 1066 without item 'The Wealth of Nations'
With 'Nations' on, 1066/1.25=853
So, at Politics 853 with 213 from 'Nations' you can start this method
Instant catapults without/with Excalibur at Attack 1526/1221
1. Calculate at what level your hero will be able to get that 853 politics once converted = Level '1'
2. Calculate at what level your hero with be able to get Instant catapults without/with Excalibur at Attack 1526/1221 = Level '2'
3. Go to the Hero Experience Calculator to determine how many experience points you still need to get to that Level '1'
4. Also how many experience points you need to get from Level '1' to Level '2'
5. Divide last points by 900k to get how many times you will have to build and destroy full DTs walls10, and based on that you can get how much food and stone you will use
6. Train your hero to that Level '1' you just calculated, you don't have to upgrade to higher levels if you don't have/want to consume more Holy Waters in converting
7. Convert your hero from attack to politics using 1 Holy Water per 10 levels
8. Apply the item 'The Wealth of Nations' to get +25% to your politics, your hero politics should/must be at 1066
9. Start building and destroying DTs as fast as you can click to gain that 900k+ each time to get to that Level '2'
Once you get Instant catapults without/with Excalibur at Attack 1526/1221 you can now convert your hero back to attack or you can just continue
Lets say A guy has hero at L730 P63 A814
Instant Defensive Trebuchet without/with Nations at Politics 1066/853
853-63-790
so at L790 P853 A84
from L730 to L790 will need 3462841000~3.46 billion experience points/1.8m from each full NPC10 = 1924 full NPCs10
Instant catapults without/with Excalibur at Attack 1526/1221
1221-84=1137
so at L1137 A1221
from L790 to L1137 will need 32527884100~32.5 billion experience points/900k from each full DTs walls10 = 36142 times
or 32.5b/1.8m from each full NPC10 = 18071 full NPCs10
you can see the difference now, lets assume
36142 times of building destroying DTs which takes as fast as you can click
900k exp each time
4 seconds each time * 36142 times = 40 hours
70% * (6.6m food+ 88m stone) * 36142 times = 170 billion food + 2226 billion stone
OR
18071 full walls NPCs10 that take at least 4mins as fast as archers can move to the closest 1 mile NPC10
1800k exp each time
4 minutes each time * 18071 times = 1204 hours
Lets say you will lose around 4k arch 4k scouts each time you hit 1 full walls NPC10, (4k arch + 4k scouts = 1.68m food + 2.2m wood + 1.8m iron ) * 18071 = 30 billion food + 40 billion wood + 33 billion iron
You get from each hit around (3m food + 0.25m gold + 0.1m of each others)* 18071 = 54 billion food + 2 billion of others
You will gain 24 billion food + 2 billion stone + 4.5 billion gold
Total resources you will use = 38 billion wood + 31 billion iron
SO, the summary is
36142 times in 40 hours using 170 billion food + 2226 billion stone
OR
18071 times in 1204 hours using 38 billion wood + 31 billion iron
At L730/790/1137 will need 73/79/114 Holy Waters to convert to politics
I wrote before about the fastest way to level your hero in normal conditions with farming full '1mile far' NPCs10 using scouts and archers
Now i am gonna add now another way of leveling your hero using stone, big thanks to von nasty
With Instant DTs at 1066, you will be able to build and demolish 11k DTs and get around 900k experience for your hero as fast as you can click, which makes it the fastest way of leveling but under certain conditions as you can see
Walls L10 have 55k spaces
Each 1 Defensive Trebuchet needs 600 food 8000 stone, consumes 5 spaces on the walls
So, you can build maximum 11k DTs, which need 6.6m food, 88m stone
When demolishing you will get 30% of resources back, that means you need 70% of needed resources for building so, Instead of 6.6m food + 88m stone, you will need only 70% of these resources = 70% * (6.6m food + 88m stone)
Instant Defensive Trebuchet at Politics 1066 without item 'The Wealth of Nations'
With 'Nations' on, 1066/1.25=853
So, at Politics 853 with 213 from 'Nations' you can start this method
Instant catapults without/with Excalibur at Attack 1526/1221
1. Calculate at what level your hero will be able to get that 853 politics once converted = Level '1'
2. Calculate at what level your hero with be able to get Instant catapults without/with Excalibur at Attack 1526/1221 = Level '2'
3. Go to the Hero Experience Calculator to determine how many experience points you still need to get to that Level '1'
4. Also how many experience points you need to get from Level '1' to Level '2'
5. Divide last points by 900k to get how many times you will have to build and destroy full DTs walls10, and based on that you can get how much food and stone you will use
6. Train your hero to that Level '1' you just calculated, you don't have to upgrade to higher levels if you don't have/want to consume more Holy Waters in converting
7. Convert your hero from attack to politics using 1 Holy Water per 10 levels
8. Apply the item 'The Wealth of Nations' to get +25% to your politics, your hero politics should/must be at 1066
9. Start building and destroying DTs as fast as you can click to gain that 900k+ each time to get to that Level '2'
Once you get Instant catapults without/with Excalibur at Attack 1526/1221 you can now convert your hero back to attack or you can just continue
Lets say A guy has hero at L730 P63 A814
Instant Defensive Trebuchet without/with Nations at Politics 1066/853
853-63-790
so at L790 P853 A84
from L730 to L790 will need 3462841000~3.46 billion experience points/1.8m from each full NPC10 = 1924 full NPCs10
Instant catapults without/with Excalibur at Attack 1526/1221
1221-84=1137
so at L1137 A1221
from L790 to L1137 will need 32527884100~32.5 billion experience points/900k from each full DTs walls10 = 36142 times
or 32.5b/1.8m from each full NPC10 = 18071 full NPCs10
you can see the difference now, lets assume
36142 times of building destroying DTs which takes as fast as you can click
900k exp each time
4 seconds each time * 36142 times = 40 hours
70% * (6.6m food+ 88m stone) * 36142 times = 170 billion food + 2226 billion stone
OR
18071 full walls NPCs10 that take at least 4mins as fast as archers can move to the closest 1 mile NPC10
1800k exp each time
4 minutes each time * 18071 times = 1204 hours
Lets say you will lose around 4k arch 4k scouts each time you hit 1 full walls NPC10, (4k arch + 4k scouts = 1.68m food + 2.2m wood + 1.8m iron ) * 18071 = 30 billion food + 40 billion wood + 33 billion iron
You get from each hit around (3m food + 0.25m gold + 0.1m of each others)* 18071 = 54 billion food + 2 billion of others
You will gain 24 billion food + 2 billion stone + 4.5 billion gold
Total resources you will use = 38 billion wood + 31 billion iron
SO, the summary is
36142 times in 40 hours using 170 billion food + 2226 billion stone
OR
18071 times in 1204 hours using 38 billion wood + 31 billion iron
At L730/790/1137 will need 73/79/114 Holy Waters to convert to politics
Thank you, Happy Leveling
Wish you the best
engsalem
Wish you the best
engsalem
Saturday, June 25, 2011
Defend or capture city under attack and save its hero
Normal defense city under attack
Hello everyone
I wrote this note more than year ago, added some info to it lately
I didn't entirely revise it, so please let me know if there is any mistakes
I didn't publish anything about that matter before since there are many sayings and i didn't want to force you to use one type
====================
In all cases for the city under attack:
(1) (send to/put in/leave in/reinforce with) your best hero and 1-1k+-5k+ of each warr, work, pikes, swords, cavs, phracts and CATAPULTS
(2) Appoint your best politics hero as a mayor and keep building traps/abatis in low numbers and time it to be done before the hit
====================
for archers hit: more archers and mech
(1),(2)
(3) (send out/dismiss) work, warr, pikes, swords, cavs, phracts and maybe others if you don't have much, but leave (1)
(4) (send to/put in/leave in/reinforce with) archers and pults
====================
for mechanics hit:
In normal defense that has rangers (traps, abatis, DTs 5000+ range) you will probably lose a lot
you can do one of next
1. (1), (3) and (4) send out your all archers as well and leave only 5k you will probably kill mech and lose some walls
2. (5) Close your gates and let them take all your walls, and maybe you can send resources out with trans, if you have incoming trans tho
2. (6) Use CD, you will have losses as well, but not that big like normal defense
mech loves rangers (traps, abatis, DTs 5000+ range) and that happens in Normal defense
in CD, you will have mostly ATs and some logs, no rangers here, cavs will act like abatis, and you will get less archers losses
you will probably lose all ATs and with many mech or arch waves you are done
====================
for scouts hit (scouts bombs/SBs): more warriors for scouts
you want the scouts to hit the warriors the cheap units so
(1),(2)
(7) The best thing that i could think about is to kill the attacker scouts, so coordinate scouting with all your friends with their best heroes but i hope the attacker has gates open
(8) (send to/put in/leave in/reinforce with) warriors, their numbers should be at least 2.4 times archers
Since SBs are hitting the biggest accumulative attack of defending units, which mostly will be archers
warr att is 5o
arch att is 120
5o*x=120*1
x=120/50=2.4
so, each 1 arch equals 2.4 warr
so, for warr to take the hits of SBs instead of arch, your warr needs to be at least 2.4 times your archers
for that case use this calculator of my thinker friend Dimwit, big thanks to him :)
and same basic calculations with other units
let say you have cavs and their accumulative attack more than any other units you have
warr att is 5o
cavs att 250
x=250/50=5
so, each 1 cav equals 5 warr
so, for warr to take the hits of SBs instead of cavs, your warr needs to be at least 5 times your cavs
(9) If you have a lot of warriors but less than 2.4 times, it is better just (send out/dismiss) some of archers out till this formula became true
arch in this case should and will still have the biggest accumulative attack
(10) If you don't have those warr, then CLOSE ur gates if u have FULL WALLS or if you don't lol who cares
(11) If you don't have those warr, get more swords for SBs by sending other troops out, that happens mostly in CD Compact Defense
(12) Use scouts to take the scout bombs hit, will add more later
====================
for cavs/phracts hit: more pikes for cavs
(1),(2) more abatis
(13) (send to/put in/leave in/reinforce with) more archers, PIKES and pults
====================
if other city has no troops under attack:
(1)
(14) (send to/put in/leave in/reinforce with) archers and pults or , also you can do fast defending with cavs and scouts
(15) In case city has no walls, more archers and swords will make it more difficult for the attacker
Just keep reinforcing till the attacker gets disappointed
====================
If you don't want this city to lose its defending hero:
(16) the idea is to prevent the city hero loyalty from dropping and since the higher attack hero is the one who defends so
Reinforce with higher attack hero with 1 scouts, when the scout got killed your hero will lose 5 loy, or reinforce with 1 cav or others if your so close so your hero doesn't lose loy
Don't reinforce that hero with other troops, so to send it faster
Watch y0ur hero loy and recall if loy got dropped more than
Drop the closest online member from your alliance or use alt or ask anyone close you trust to scout his city loy repetitively so you can recall your hero if the city loy so down and no hope
====================
If you don't want this player to lose his city and you cant reinforce it since there is no time or you don't have troops and you don't want to boot this member
The idea is to capture this city, be the attacker and npc it or move it
(17) look at reports and watch the cavs numbers this attacker is sending
Scout the city
-Drop the closest online member from your alliance or use your alt or ask anyone close you trust to scout his city loy
Reinforce cavs
-Reinforce with cavs more than what the attacker is sending (so your cavs will defend well against his cavs and that's needed specially at 0 loy) usually more than 1k cavs and time it to arrive just before the loy 0 by few seconds
Send food and gold
-Also send food and gold with these cavs or send with scouts and time it just before the cavs arrive 100k of each will be good or according to the gold or food needed for comfort and reward some heroes so, count that from cottages numbers in your scouting report
Get booted, Send 1scout attack
-Tell presbyter to boot you from the alliance and to send invite ASAP and send many attacks with 1+scout with junk heroes and time it to arrive just after the loy 0 by few seconds
Leave good time enough
-It is better for difference between the cavs arrive eta and the scouts attack eta to be good enough to let you to get booted from the alliance so the attack happen
Join you alliance back, wait for the cavs to arrive
-Back to your alliance and maybe you can send some food and gold with scouts to arrive after you capture it and wait till the cavs arrive
Get booted or quit
-Tell presbyter to boot u from the alliance ASAP so you dont miss the attacks (better to coordinate and tell him cavs eta but sometimes it is not accurate)
or you can just quit the alliance, it is faster
Comfort
-If you have gold only comfort with Disaster Relief and reward, you have 5 loy now so at least 5*6=30mins to move your hero back and reward and persuade captive heroes but move your cavs asap or dismiss them from this city embassy or recall them from Reports
-If you have food only comfort with Praying, you have 25 loy now, so, close gates from Rally Spot so you don't lose cavs and now you have time to move cavs and do what ever you want, maybe sell some food to get gold and reward if it has market
Join you alliance back and recall
-If your scouts attack got stuck during the attack due to any reason, join back to the same alliance and recall those heroes
====================
Online defense and sending your resources out or selling them
If you don't have troops, friends, and someone is coming for you and there is no one who can reinforce you quick enough please do this
Close your gates
Put all your resources with all your transports you got and send them out. This way your enemy neither kills your troops nor takes your resources :)
if you can't send all your resources away, sell them in the market at a very high price and take them out after the hit, or sell them for real and buy stone or leave it gold
I hope this info are right and can help um accept my best wishes
Please inform me for mistakes
Sorry for long boring post
Thank you, Happy Defending
Wish you the best
engsalem
Wish you the best
engsalem
Sunday, June 5, 2011
Calculators
Here are two calculators you can use to exercise
I use this evocalc basically to understand rounds and speed and ranges of units
I use this dxcalc very good one to coordinate successful attacks in seconds and to determine good formation for defending and attacking
I use this evocalc basically to understand rounds and speed and ranges of units
I use this dxcalc very good one to coordinate successful attacks in seconds and to determine good formation for defending and attacking
Thank you, Happy Calculating
Wish you the best
engsalem
Wish you the best
engsalem
Wednesday, May 25, 2011
Experience each troop gives
Labels:
engsalem,
engvony,
evony,
evony ss28,
Experience,
Experience each troop gives,
training
Titles promoting and Medals needed
Labels:
engsalem,
engvony,
evony,
evony ss28,
medals,
promoting,
titles,
Titles promoting and Medals needed
Instant attack and politics heroes
Instant Wall Defenses building = Politics Heroes
Traps : 607
Abatis : 745
Towers : 826
Logs : 965
Trebuchets: 1066
Instant Troops Training = Attack Heroes
Warriors: 432 attack
Workers: 571 attack
Scouts: 709 attack
Pikeman: 790 attack
Swordsmen: 871 attack
Archers : 959 attack
Calvary: 1,030 attack
Transporters: 1,168 attack
Cataphracts: 1,249 attack
Ballistae: 1,388 attack
Battering Rams: 1,468 attack
Catapults: 1,526 attack
The image is copied from evony forums
Thank you, Happy Instant building
Wish you the best
engsalem
Market post
Many of us doesn't watch market prices, and we are usually in hurry to sell and buy at market prices
So, here is my thought about saving market post fees
when you are about to sell/offer food, you don't have to put the unit price at its maximum
Sometimes we don't have the fees required due to many reasons
You can just put the units price at 1 or even maybe the lowest price 0.001 i experienced
In that case, you will sell it at market prices BUT you will spare most of the fees you don't have to pay specially when you dont have this fee
So, here is my thought about saving market post fees
when you are about to sell/offer food, you don't have to put the unit price at its maximum
Sometimes we don't have the fees required due to many reasons
You can just put the units price at 1 or even maybe the lowest price 0.001 i experienced
In that case, you will sell it at market prices BUT you will spare most of the fees you don't have to pay specially when you dont have this fee
Thank you, Happy marketing
Wish you the best
engsalem
Wish you the best
engsalem
Labels:
dealing,
engsalem,
engvony,
evony,
evony super server 28,
Market post,
market selling,
offer
Synchronizing times for better coordinating
Since everyone's time is different on troop arrivals.. that affects precise coordination badly
To synchronize out times
1. Click on your Computer Clock
2. Change time and date settings
3. Select the Internet Time Tab
4. Click on Change Settings
5. Server: time.windows.com and Update Now and try many times till it is done
6. Restart your browser
This will improve Coordination.
This is on Windows Vista, i am sure other OS aren't to far off this directions
From group mail, thanks to Diana
To synchronize out times
1. Click on your Computer Clock
2. Change time and date settings
3. Select the Internet Time Tab
4. Click on Change Settings
5. Server: time.windows.com and Update Now and try many times till it is done
6. Restart your browser
This will improve Coordination.
This is on Windows Vista, i am sure other OS aren't to far off this directions
From group mail, thanks to Diana
Thank you, Happy coordinating
Wish you the best
engsalem
Wish you the best
engsalem
Player 3 times your size
Who you are sending to?!
If the receiver is more than 3 times your size .. don't send .. you will get plundered.
according to this:
0-2.99x prestige = 0% losses
3-4.99x prestige = 46% losses
5-6.99x prestige = 73% losses
7-8.99x prestige = 86% losses
9+x prestige = 93% losses
You can always send to someone smaller than you.
Instead send with hero and 1 minute camp time, you might not get plundered
If the receiver is more than 3 times your size .. don't send .. you will get plundered.
according to this:
0-2.99x prestige = 0% losses
3-4.99x prestige = 46% losses
5-6.99x prestige = 73% losses
7-8.99x prestige = 86% losses
9+x prestige = 93% losses
You can always send to someone smaller than you.
Instead send with hero and 1 minute camp time, you might not get plundered
Thank you, Happy sending resources
Wish you the best
engsalem
Wish you the best
engsalem
Troop Training Calculator
Many wonders
When is the best time to replace barracks by cottages?!
Or
At what attack will i have archers at 1 seconds?!
Well, lets use this very good Calculator
Open this Troop Training Analysis Calculator
If you want to know at what attack you will get 1 sec archer
lets put 'Hero attack' at 600 with 'Military science' at 10
For Archers
You can see Archer 'Time' is 6 seconds and 'Next level' is at 602
'Next level' means that at 602 attack Archer training time will be decreased by 1 sec. which will be 5 secs
Next time put Hero attack at 602 'Next level' is 638 takes 4secs
Then
682 3secs
740 2secs
821 1sec
959 0sec instant archers
This is not accurate image but you can use it
When is the best time to replace barracks by cottages?!
Or
At what attack will i have archers at 1 seconds?!
Well, lets use this very good Calculator
Open this Troop Training Analysis Calculator
If you want to know at what attack you will get 1 sec archer
lets put 'Hero attack' at 600 with 'Military science' at 10
For Archers
You can see Archer 'Time' is 6 seconds and 'Next level' is at 602
'Next level' means that at 602 attack Archer training time will be decreased by 1 sec. which will be 5 secs
Next time put Hero attack at 602 'Next level' is 638 takes 4secs
Then
682 3secs
740 2secs
821 1sec
959 0sec instant archers
This is not accurate image but you can use it
This image is copied from evony forums
Thank you, Happy Training
Wish you the best
engsalem
Wish you the best
engsalem
Labels:
Calculator,
engsalem,
engvony,
evony,
evony ss28,
evony super server 28,
training,
Troop Training Calculator,
troops
Placing your cities, Training and Farming
Hello everyone
Since we are trying to use our time the best, so we can do more things in short and maybe the shortest time, we need to do some maths
I am 'engsalem' going to tell you from my experience what i have been doing over than year
Placing my cities
After merger, when i first picked my cities locations, i picked them having many flats around
Then i picked the flat that has more close flats around to place my city
I also picked locations that are at least 10 miles far from each other (some are closer now)
I chose my locations to be close not random and in some kinda circle
I made a map for them
After placing them on the map, i knew what city is much closer to other
I numbered them on the map by closeness to each other
And calculated miles and time in sec for scouts and trans between each city and the closest one in circle
For Training
Lets work on next map
I chose my base city to be L10 farm city 'Capped NPC10' and placed it at the center of the circle of cities
To start training in the shortest time considering these conditions
My best attack hero in the base city with enough trans or horses to move resources to all cities & all my cities are close, have mostly same 'full' population, have 1 free space in the Feasting Hall and have same taxes '0'
1: I send 'needed' resources 'calculated' to train a certain number of troops from the Base city to the rest cities with trans or horses in known time
2: Just b4 training i put production in all cities to 0%
3: I move my best hero with 1 scout from my base City to the closest City in cycle according to the map
Then the closest one in circle till i finish training in all cities
In this map, from 1st > 2nd > 3rd > 4th > 5th > 6th > 1st City again
4: After training in each city, and while the hero moving to next city, i put population back to '100' and comfort 'Population Raising' to add '5%' of the full pop
Your city will have more '5%' each 6 minutes till it reach 100% full pop if u have 100/0 loyalty/tax
For Farming
To start farming NPCs10 in the shortest time considering that your cities have the needed troops and heroes ready to farm NPCs10
I farm in cycle from south then east then north then west and the closest NPCs10 1mile then 1.2miles then 2miles then 2.2miles, etc
Using next map, i send to 1-1 then 2-1 then 3-1 then 4-1 then 5-1.2 then 6-1.2 then 7-1.2 then 8-1.2 then 9-2, etc
2-1 The first number for NPC10 and the other number for miles
That certain sequence makes it easy not to forget, as soon as i know last NPC10 i farmed, it is easy to continue
I picked to start from south because i found that i have '1mile NPC10' south of most cities, then east
I send farming waves then saving the formation using the favorites button then move to the closest city to send the same waves
Moving to the closest city is better for you browser and you computer, since there are many flats and valleys are common between close cities in the map window
Thank you, Happy Placing cities, Training and Farming
Wish you the best
engsalem
Since we are trying to use our time the best, so we can do more things in short and maybe the shortest time, we need to do some maths
I am 'engsalem' going to tell you from my experience what i have been doing over than year
Placing my cities
After merger, when i first picked my cities locations, i picked them having many flats around
Then i picked the flat that has more close flats around to place my city
I also picked locations that are at least 10 miles far from each other (some are closer now)
I chose my locations to be close not random and in some kinda circle
I made a map for them
After placing them on the map, i knew what city is much closer to other
I numbered them on the map by closeness to each other
And calculated miles and time in sec for scouts and trans between each city and the closest one in circle
For Training
Lets work on next map
I chose my base city to be L10 farm city 'Capped NPC10' and placed it at the center of the circle of cities
To start training in the shortest time considering these conditions
My best attack hero in the base city with enough trans or horses to move resources to all cities & all my cities are close, have mostly same 'full' population, have 1 free space in the Feasting Hall and have same taxes '0'
1: I send 'needed' resources 'calculated' to train a certain number of troops from the Base city to the rest cities with trans or horses in known time
2: Just b4 training i put production in all cities to 0%
3: I move my best hero with 1 scout from my base City to the closest City in cycle according to the map
Then the closest one in circle till i finish training in all cities
In this map, from 1st > 2nd > 3rd > 4th > 5th > 6th > 1st City again
4: After training in each city, and while the hero moving to next city, i put population back to '100' and comfort 'Population Raising' to add '5%' of the full pop
Your city will have more '5%' each 6 minutes till it reach 100% full pop if u have 100/0 loyalty/tax
For Farming
To start farming NPCs10 in the shortest time considering that your cities have the needed troops and heroes ready to farm NPCs10
I farm in cycle from south then east then north then west and the closest NPCs10 1mile then 1.2miles then 2miles then 2.2miles, etc
Using next map, i send to 1-1 then 2-1 then 3-1 then 4-1 then 5-1.2 then 6-1.2 then 7-1.2 then 8-1.2 then 9-2, etc
2-1 The first number for NPC10 and the other number for miles
That certain sequence makes it easy not to forget, as soon as i know last NPC10 i farmed, it is easy to continue
I picked to start from south because i found that i have '1mile NPC10' south of most cities, then east
I send farming waves then saving the formation using the favorites button then move to the closest city to send the same waves
Moving to the closest city is better for you browser and you computer, since there are many flats and valleys are common between close cities in the map window
Thank you, Happy Placing cities, Training and Farming
Wish you the best
engsalem
Heroes Converting
I would like everyone to convert many of their attack heroes to politics
But how to choose what to convert?!
Here is my view: convert attack heroes with bad base attack but also with good base politics
Before converting
L200 P40 A270 L200 P40 A260
Attack Base~270-200=70 Attack Base~260-200=60
After converting
new P=L200+P40=240 new P=L200+P40=240
L200 P240 A70 L200 P240 A60
So, it is better to get rid of bad base attack hero to converting
Keep your good base attack heroes as attack heroes and level them
As you know, you need 1 Holy Water per 10 Levels to redistribute hero's attributes, so don't level your attack hero you intend to convert to spare some Holy Waters
But how to choose what to convert?!
Here is my view: convert attack heroes with bad base attack but also with good base politics
Before converting
L200 P40 A270 L200 P40 A260
Attack Base~270-200=70 Attack Base~260-200=60
After converting
new P=L200+P40=240 new P=L200+P40=240
L200 P240 A70 L200 P240 A60
So, it is better to get rid of bad base attack hero to converting
Keep your good base attack heroes as attack heroes and level them
As you know, you need 1 Holy Water per 10 Levels to redistribute hero's attributes, so don't level your attack hero you intend to convert to spare some Holy Waters
Thank you, Happy Converting
Wish you the best
engsalem
Wish you the best
engsalem
One type production city
One type production city
Many still doesn't care/know about what advantage city with 1 type of production
Say you have city with 100/0 = 40 sawmills10 / 10 forests10
Forest10 gives you 23% of basic production (220k in our case)
In our case 10 forests10 gives you 230% of basic production of 100% sawmills = 230%*220k = 506k lumber
You get all 100% of valleys gain
Say you have city with 50/50 = 20 sawmills10 / 20 ironmines10 / 10 forests10
Forest10 gives you 23% of basic production (each 110k in our case)
In our case 10 forests10 gives you 10*23%=230% of basic production of 50% sawmills = 230%*110k= 253k lumber
And 0 hills10 gives you 0*23%=0% of basic production of 50% sawmills = 0%*110k= 0k iron
That means you wasted 230% of the other 50% = 253k
You waste 50% of valleys gain
Say you have city with 50/50 = 20 sawmills10 / 20 ironmines10 / 5 forests10 / 5 hills10
Forest10 and hill10 each gives you 23% of basic production (each 110k in our case)
In our case 5 forests10 gives you 5*23%=115% of basic production of 50% = 115%*110k= 126.5k lumber
In our case 5 hills10 gives you 5*23%=115% of basic production of 50% = 115%*110k= 126.5k iron
Total 126.5k+126.5k=253k
That means you wasted 230% of the other 50% = 253k
You waste 50% of valleys gain
So, please convert your cities, cause you are wasting 50% half of valleys gain in case of 50/50
Many still doesn't care/know about what advantage city with 1 type of production
Say you have city with 100/0 = 40 sawmills10 / 10 forests10
Forest10 gives you 23% of basic production (220k in our case)
In our case 10 forests10 gives you 230% of basic production of 100% sawmills = 230%*220k = 506k lumber
You get all 100% of valleys gain
Say you have city with 50/50 = 20 sawmills10 / 20 ironmines10 / 10 forests10
Forest10 gives you 23% of basic production (each 110k in our case)
In our case 10 forests10 gives you 10*23%=230% of basic production of 50% sawmills = 230%*110k= 253k lumber
And 0 hills10 gives you 0*23%=0% of basic production of 50% sawmills = 0%*110k= 0k iron
That means you wasted 230% of the other 50% = 253k
You waste 50% of valleys gain
Say you have city with 50/50 = 20 sawmills10 / 20 ironmines10 / 5 forests10 / 5 hills10
Forest10 and hill10 each gives you 23% of basic production (each 110k in our case)
In our case 5 forests10 gives you 5*23%=115% of basic production of 50% = 115%*110k= 126.5k lumber
In our case 5 hills10 gives you 5*23%=115% of basic production of 50% = 115%*110k= 126.5k iron
Total 126.5k+126.5k=253k
That means you wasted 230% of the other 50% = 253k
You waste 50% of valleys gain
So, please convert your cities, cause you are wasting 50% half of valleys gain in case of 50/50
Thank you, Happy Converting
Wish you the best
Wish you the best
engsalem
NPCs10 Formations
Hello everyone
Try one of these formations
Also i can recommend
For lower heroes 2k warr, 2k work, 4k scouts, 1k pikes, 1k swords, 88k archers, 2k trans
For average heroes 2k warr, 2k work, 4k scouts, 90k archers, 2k trans
For higher heroes 18k scouts, 80k archers, 2k trans
Try one of these formations
Also i can recommend
For lower heroes 2k warr, 2k work, 4k scouts, 1k pikes, 1k swords, 88k archers, 2k trans
For average heroes 2k warr, 2k work, 4k scouts, 90k archers, 2k trans
For higher heroes 18k scouts, 80k archers, 2k trans
Thank you, Happy Farming
Wish you the best
engsalem
Wish you the best
engsalem
Labels:
engsalem,
engvony,
evony,
evony ss28,
evony super server 28,
Formations,
NPCs10,
NPCs10 Formations
The Fastest Hero Leveling
Using scouts and archers against NPCs10
Theoretical way
~27 million experience in 60minutes from 15NPCs10
Each NPC10 gets 10% of his full defenses in 6mins
That means each NPC10 gets his full defenses in 60mins
The most NPCs10 i can hit in 60mins must be 1mile far
Lets calculate
It takes 4mins for whole trip to 'NPC10 1mile far' using scouts and archers with full researches
In 60mins i can hit x(1mile NPCs10)*4
x=15NPCs10
~1.8m exp*15NPCs10=~27m exp
Practical way
Well, see what i am doing is: i have 9 cities, 21 'NPCs10 1mile far' around my cities, at average 20 seconds for scouts to move from city to the closest one
In that case, i can farm maybe 14 'NPCs10 1mile far' in an hour
I have 2-3 'NPCs10 1mile far' per city, 1 city with 1 'NPC10 1mile far' only
So, lets say, i have 5 cities , each one has 3 'NPCs10 1mile far' and 20 seconds between each city to the closest one, that means, 15 'NPCs10 1mile far' and 4 times moving 1 scout with that hero which means 4*20=1min
You can see now
14 'NPCs10 1mile far' takes lets say
14*4mins trip=56
1min moving the hero between cities
56 + 1 + some mins for lagging and other mins = ~1hr
See, i can hit 14 full 'NPCs10 1mile far' in less than hour if iam focusing
About the formation i am using
At first i used 4k scouts / 96k archers
Also used 20k scouts / 80k archers
Also used 30k scouts / 70k archers and it works fine with my hero
Or even i used only 100k archers
But now i back to use 10k/90k
Try to use more archers so you can get more resources back from that NPC10 since archers have 5 times load of scouts
Theoretical way
~27 million experience in 60minutes from 15NPCs10
Each NPC10 gets 10% of his full defenses in 6mins
That means each NPC10 gets his full defenses in 60mins
The most NPCs10 i can hit in 60mins must be 1mile far
Lets calculate
It takes 4mins for whole trip to 'NPC10 1mile far' using scouts and archers with full researches
In 60mins i can hit x(1mile NPCs10)*4
x=15NPCs10
~1.8m exp*15NPCs10=~27m exp
Practical way
Well, see what i am doing is: i have 9 cities, 21 'NPCs10 1mile far' around my cities, at average 20 seconds for scouts to move from city to the closest one
In that case, i can farm maybe 14 'NPCs10 1mile far' in an hour
I have 2-3 'NPCs10 1mile far' per city, 1 city with 1 'NPC10 1mile far' only
So, lets say, i have 5 cities , each one has 3 'NPCs10 1mile far' and 20 seconds between each city to the closest one, that means, 15 'NPCs10 1mile far' and 4 times moving 1 scout with that hero which means 4*20=1min
You can see now
14 'NPCs10 1mile far' takes lets say
14*4mins trip=56
1min moving the hero between cities
56 + 1 + some mins for lagging and other mins = ~1hr
See, i can hit 14 full 'NPCs10 1mile far' in less than hour if iam focusing
About the formation i am using
At first i used 4k scouts / 96k archers
Also used 20k scouts / 80k archers
Also used 30k scouts / 70k archers and it works fine with my hero
Or even i used only 100k archers
But now i back to use 10k/90k
Try to use more archers so you can get more resources back from that NPC10 since archers have 5 times load of scouts
Thank you, happy leveling
Wish you the best
engsalem
Wish you the best
engsalem
Hero Experience Calculator
It's better to have a SMART Goal
SMART Specific Measurable Achievable Relative Time-based
Instant Catapults at Attack 1526
My best hero now is at L527 A605
Base = 605 - 527 = 78
1526 - 78 = 1448
so, A1526 will be at L1448 for mine without Excalibur
to calculate how many experience points i need to get to that L1448
go to: Hero Experience Calculator
Choose: Evony Age 1
Current Level New Level Experience Used
527 1448 96231206900
96231206900 / 1.8m exp from each NPC10 = ~53462 full NPCs10 needed for my hero to get Instant Catapults at Attack 1526 without Excalibur
Instant Catapults at Attack 1526 with Excalibur (A + A*25% = A1.25) 1526 / 1.25 = ~1221
My best hero now is at L527 A605
Base = 605 - 527 = 78
1221 - 78 = 1143
so for mine, A1221 will be at L1143
to calculate experience points i need to get to L1143
go to: Hero Experience Calculator
Choose: Evony Age 1
Current Level New Level Experience Used
527 1143 44845508400
44845508400 / 1.8m exp from each NPC10 = ~24914 full NPCs10 needed for my hero to get Instant Catapults with Excalibur
SMART Specific Measurable Achievable Relative Time-based
Instant Catapults at Attack 1526
My best hero now is at L527 A605
Base = 605 - 527 = 78
1526 - 78 = 1448
so, A1526 will be at L1448 for mine without Excalibur
to calculate how many experience points i need to get to that L1448
go to: Hero Experience Calculator
Choose: Evony Age 1
Current Level New Level Experience Used
527 1448 96231206900
96231206900 / 1.8m exp from each NPC10 = ~53462 full NPCs10 needed for my hero to get Instant Catapults at Attack 1526 without Excalibur
Instant Catapults at Attack 1526 with Excalibur (A + A*25% = A1.25) 1526 / 1.25 = ~1221
My best hero now is at L527 A605
Base = 605 - 527 = 78
1221 - 78 = 1143
so for mine, A1221 will be at L1143
to calculate experience points i need to get to L1143
go to: Hero Experience Calculator
Choose: Evony Age 1
Current Level New Level Experience Used
527 1143 44845508400
44845508400 / 1.8m exp from each NPC10 = ~24914 full NPCs10 needed for my hero to get Instant Catapults with Excalibur
Thank you, Happy Calculating
Wish you the best
engsalem
Wish you the best
engsalem
Labels:
Calculator,
engsalem,
engvony,
Experience,
Hero,
Hero Experience Calculator,
leveling,
upgrading
Medals Farming by engsalem
Hello everyone
I know many of you are wondering how to get medals and why cant get any
I will tell you my way IN DETAIL and i think and it is easy for first promotions
It might be hard at first to get rose medals since many of us doesn't have enough troops yet, but later it will be easy to get next promotions :)
1. Server 86 medals drop rates
These are Server 86 (S86) medals drop rates and still works for Super Server 28 (SS28)
2. What medals are you looking for?!
i 'engsalem' got Lion from Desert 10, Honor from Forest 10, Freedom from Swamp 10 and Desert 10, Wisdom from Hill 8, Justice from Desert 10, Roses out of 208 hits on Lake 8 and 4 Roses out of 85 hits on Lake 10 also u can try Forest 8 or 10, Cross and Courage from most Valleys but u can try to farm Courage in Hills, 4 Courage out of 26 hits on Hill 9
3. Get yourself the right valley 1-2 miles from your city (as close as you can) and focus on this valley even if u didn't get your medals for first many hits
4. Free one spot on your valleys, so you can capture this valley and abandon it (so it can regenerate full troops)
5. Move your politics heroes out and move your attack heroes in this city with troops needed
6. Send many waves of good formation (according to valleys level) few seconds apart
You can start sending waves whenever you want, but i recommend that you send first wave at 0 second then at 10 sec, 0, 10, 20, 30, etc, it does work better for me
You can camp one minute also, whatever best for you that suits your speed, your system and internet speed
For levels 10 valleys: 30k+ archers, 1 warr, 1k scouts, 1 pike
or to reduce losses of archers send
15-30k+ archers, ~300 balls, 1 warr, 1 work, 1 scout, 1 pike, 1 sword, 1 cav, 1 phract
For levels 9 valleys: 15k archers, 1k scouts, 1 pike, 1 warr
For levels 8 valleys: 11k archers, 500 scouts, 1 pike, 1 warr
These formations works fine for me with my good heroes and my level 10 researches
so according to your heroes, your researches and your losses u can put your good formations
Also you can change number of units each round, you may get better chances to get more medals
7. Open your 'Overview' then 'Valleys' tab, keep it open and watch the unread 'Reports' number
8. When you see 'Reports' number button increased by one click the 'Valleys' tab every time and you will see that you captured this valley
9. Click on 'View' button then 'Abandon' button (this should be fast), and that's how you determine camp time needed between waves
10. Keep this 'Valleys' tab open and watch again, and so on, till all your waves are done
11. For last wave, you don't have to click 'Abandon' button if u won't attack soon, so just click 'View' then 'Recall'
12. Close 'Valleys' tab and go to your 'Rally Spot' building then click on 'Medic Camp' button and 'Heal' your wounded troops
13. Go to 'Reports' button then 'Army' tab and read them or from your 'My Items' then 'Medal' tab check if you got what you need
14. Watch this video i made (no voice included, sorry for the lag)
or you can search YouTube for: How to Farm Medals - The Best way - Evony by engveng
To download the video or any YouTube video
Open this link KeepVid
Put the link of the YouTube video you want in the URL
Press Download or choose different quality from same page
Some more tips
1. Around maintenance time after and before , i got more medals
2. Send 8+ waves each round, 10 secs between, abandon after each hit
3. Stick with the right valley till u get what u need
4. Your feasting hall shouldn't have any free slots, often captive hero = no medals
5. You can Scout Bomb all level 8-10s valleys around you, specially after maintenance, valleys just got leveled up and no one hit them yet, but SB 10s will cost u a lot
6. Higher valleys level = higher drop rates = more losses
I know many of you are wondering how to get medals and why cant get any
I will tell you my way IN DETAIL and i think and it is easy for first promotions
It might be hard at first to get rose medals since many of us doesn't have enough troops yet, but later it will be easy to get next promotions :)
1. Server 86 medals drop rates
These are Server 86 (S86) medals drop rates and still works for Super Server 28 (SS28)
2. What medals are you looking for?!
i 'engsalem' got Lion from Desert 10, Honor from Forest 10, Freedom from Swamp 10 and Desert 10, Wisdom from Hill 8, Justice from Desert 10, Roses out of 208 hits on Lake 8 and 4 Roses out of 85 hits on Lake 10 also u can try Forest 8 or 10, Cross and Courage from most Valleys but u can try to farm Courage in Hills, 4 Courage out of 26 hits on Hill 9
3. Get yourself the right valley 1-2 miles from your city (as close as you can) and focus on this valley even if u didn't get your medals for first many hits
4. Free one spot on your valleys, so you can capture this valley and abandon it (so it can regenerate full troops)
5. Move your politics heroes out and move your attack heroes in this city with troops needed
6. Send many waves of good formation (according to valleys level) few seconds apart
You can start sending waves whenever you want, but i recommend that you send first wave at 0 second then at 10 sec, 0, 10, 20, 30, etc, it does work better for me
You can camp one minute also, whatever best for you that suits your speed, your system and internet speed
For levels 10 valleys: 30k+ archers, 1 warr, 1k scouts, 1 pike
or to reduce losses of archers send
15-30k+ archers, ~300 balls, 1 warr, 1 work, 1 scout, 1 pike, 1 sword, 1 cav, 1 phract
For levels 9 valleys: 15k archers, 1k scouts, 1 pike, 1 warr
For levels 8 valleys: 11k archers, 500 scouts, 1 pike, 1 warr
These formations works fine for me with my good heroes and my level 10 researches
so according to your heroes, your researches and your losses u can put your good formations
Also you can change number of units each round, you may get better chances to get more medals
7. Open your 'Overview' then 'Valleys' tab, keep it open and watch the unread 'Reports' number
8. When you see 'Reports' number button increased by one click the 'Valleys' tab every time and you will see that you captured this valley
9. Click on 'View' button then 'Abandon' button (this should be fast), and that's how you determine camp time needed between waves
10. Keep this 'Valleys' tab open and watch again, and so on, till all your waves are done
11. For last wave, you don't have to click 'Abandon' button if u won't attack soon, so just click 'View' then 'Recall'
12. Close 'Valleys' tab and go to your 'Rally Spot' building then click on 'Medic Camp' button and 'Heal' your wounded troops
13. Go to 'Reports' button then 'Army' tab and read them or from your 'My Items' then 'Medal' tab check if you got what you need
14. Watch this video i made (no voice included, sorry for the lag)
or you can search YouTube for: How to Farm Medals - The Best way - Evony by engveng
To download the video or any YouTube video
Open this link KeepVid
Put the link of the YouTube video you want in the URL
Press Download or choose different quality from same page
Some more tips
1. Around maintenance time after and before , i got more medals
2. Send 8+ waves each round, 10 secs between, abandon after each hit
3. Stick with the right valley till u get what u need
4. Your feasting hall shouldn't have any free slots, often captive hero = no medals
5. You can Scout Bomb all level 8-10s valleys around you, specially after maintenance, valleys just got leveled up and no one hit them yet, but SB 10s will cost u a lot
6. Higher valleys level = higher drop rates = more losses
Thank you for reading, Happy farming, hope it works for you
Wish you the best luck
engsalem
Wish you the best luck
engsalem
Labels:
engsalem,
engsalem farming medals,
engvony,
evony,
evony server 86,
evony ss28,
evony super server 28,
How to Farm Medals - The Best way - Evony,
Medals farming,
medals farming video,
Medals hunting
Controlling City Teleporter
Some steps you can use if there is many open flats all over states
1. Create new account to try it or use it in your current account
2. Type many coordinates you want to teleport close to them and click 'go to' as usual
3. Leave your map window on one of these coordinates
4. Another condition i wanna add is, when you are playing other accounts while you teleporting city in this account, try to put the map windows on the same coordinates in all accounts, because i think the Memory or the browser page cache can affect the teleporting
5. Apply the Random City teleporter and choose the state, GOOD LUCK
Try and see
Most of them will be close to th0se coordinates
In case of almost full states, you can capture the flat you want to move in, then abandon it just before you apply the random teleporter
1. Create new account to try it or use it in your current account
2. Type many coordinates you want to teleport close to them and click 'go to' as usual
3. Leave your map window on one of these coordinates
4. Another condition i wanna add is, when you are playing other accounts while you teleporting city in this account, try to put the map windows on the same coordinates in all accounts, because i think the Memory or the browser page cache can affect the teleporting
5. Apply the Random City teleporter and choose the state, GOOD LUCK
Try and see
Most of them will be close to th0se coordinates
In case of almost full states, you can capture the flat you want to move in, then abandon it just before you apply the random teleporter
Thank you, Happy teleporting
Wish you the best
engsalem
Wish you the best
engsalem
Subscribe to:
Posts (Atom)